Lua API
  • 🔎Overview
  • Introduction
    • 🚀Creating scripts
      • 🧠First Steps
      • đŸ–Ĩī¸Adding UI
      • 📚Creating Libraries
  • API
    • 🌐Global Functions
    • âš™ī¸Instances
      • đŸ”ĸMath
      • â˜Žī¸Events
        • event_t
      • 🎮Game
        • global_vars_t
        • cengine_client
          • cnet_chan
        • ccsgo_input
        • cinput_system
        • cgame_ui_funcs
        • ccvar
          • convar
      • đŸ•šī¸Mods
        • events_t
      • âœī¸Draw
        • âš™ī¸Types
          • âš™ī¸rect
          • âš™ī¸vec2
          • âš™ī¸color
          • âš™ī¸accessor
        • đŸ–Ĩī¸Adapter
        • âœī¸Layer
          • outline_mode
          • rounding
          • glow_parts
          • text_params
            • text_alignment
          • shadow_dir
          • command
            • render_mode
        • đŸ–ŧī¸Managed
          • đŸ–ŧī¸texture
            • svg_texture
            • animated_texture
          • đŸ–ŧī¸shader
          • â„ĸī¸font_base
            • font
            • font_gdi
            • glyph_t
            • font_flags
      • 🙋Entities
        • entity_list_t
          • entity_entry_t
        • base_entity
          • schema_accessor_t
          • cs2_weapon_base_gun
          • cs2_player_pawn
          • cs2_player_controller
          • cs2_weapon_base
          • cs2_grenade_projectile
        • ccsweapon_base_vdata
          • cfiring_mode
        • chandle
        • csweapon_mode
        • csweapon_type
        • weapon_id
        • csweapon_category
        • observer_mode_t
      • đŸ–Ĩī¸Gui
        • âš™ī¸Types
          • âš™ī¸bits
          • âš™ī¸control_id
        • context
          • user_t
        • context_input
          • mouse_button
        • notification_system
          • notification
        • control
          • control_type
          • value_param
          • checkbox
          • slider
          • label
          • selectable
          • button
          • color_picker
          • spacer
          • text_input
          • combo_box
          • image
        • container
          • control_container
            • layout
            • group
      • âš™ī¸Utils
    • âš™ī¸Types
      • âš™ī¸ptr
      • âš™ī¸ref_holder_t
      • âš™ī¸vector
      • âš™ī¸vector4d
      • 🎮veccolor
      • 🎮color
      • 🎮cview_setup
      • 🎮cuser_cmd
      • 🎮game_event_t
    • 🟰Enums
      • 🟰client_frame_stage
      • 🟰input_bit_mask
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Š 2025 - FATALITY

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  1. Introduction
  2. Creating scripts

Creating Libraries

Libraries are not yet supported, but will be available soon.

PreviousAdding UINextGlobal Functions

Last updated 3 months ago

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