Lua API
  • 🔎Overview
  • Introduction
    • 🚀Creating scripts
      • 🧠First Steps
      • 🖥️Adding UI
      • 📚Creating Libraries
  • API
    • 🌐Global Functions
    • ⚙️Instances
      • 🔢Math
      • ☎️Events
        • event_t
      • 🎮Game
        • global_vars_t
        • cengine_client
          • cnet_chan
        • ccsgo_input
        • cinput_system
        • cgame_ui_funcs
        • ccvar
          • convar
      • 🕹️Mods
        • events_t
      • ✏️Draw
        • ⚙️Types
          • ⚙️rect
          • ⚙️vec2
          • ⚙️color
          • ⚙️accessor
        • 🖥️Adapter
        • ✏️Layer
          • outline_mode
          • rounding
          • glow_parts
          • text_params
            • text_alignment
          • shadow_dir
          • command
            • render_mode
        • 🖼️Managed
          • 🖼️texture
            • svg_texture
            • animated_texture
          • 🖼️shader
          • ™️font_base
            • font
            • font_gdi
            • glyph_t
            • font_flags
      • 🙋Entities
        • entity_list_t
          • entity_entry_t
        • base_entity
          • schema_accessor_t
          • cs2_weapon_base_gun
          • cs2_player_pawn
          • cs2_player_controller
          • cs2_weapon_base
          • cs2_grenade_projectile
        • ccsweapon_base_vdata
          • cfiring_mode
        • chandle
        • csweapon_mode
        • csweapon_type
        • weapon_id
        • csweapon_category
        • observer_mode_t
      • 🖥️Gui
        • ⚙️Types
          • ⚙️bits
          • ⚙️control_id
        • context
          • user_t
        • context_input
          • mouse_button
        • notification_system
          • notification
        • control
          • control_type
          • value_param
          • checkbox
          • slider
          • label
          • selectable
          • button
          • color_picker
          • spacer
          • text_input
          • combo_box
          • image
        • container
          • control_container
            • layout
            • group
      • ⚙️Utils
    • ⚙️Types
      • ⚙️ptr
      • ⚙️ref_holder_t
      • ⚙️vector
      • ⚙️vector4d
      • 🎮veccolor
      • 🎮color
      • 🎮cview_setup
      • 🎮cuser_cmd
      • 🎮game_event_t
    • 🟰Enums
      • 🟰client_frame_stage
      • 🟰input_bit_mask
Powered by GitBook

© 2025 - FATALITY

On this page
  • shadow
  • outline
  • anti_alias
  • no_dpi
  • no_kern
  • mono
  • light
Export as PDF
  1. API
  2. Instances
  3. Draw
  4. Managed
  5. font_base

font_flags

This enum determines which flags a font object should possess. Setting those flags is only possible during type construction.


shadow

Adds a 1px shadow to font glyphs.


outline

Adds a 1px outline to font glyphs.


anti_alias

Enable antialiasing on font glyphs. This flag only works on GDI fonts.


no_dpi

Disable DPI scaling on this font. By default, font glyphs will be scaled in accordance to the global DPI scale.


no_kern

Disable glyph kerning on this font.


mono

Enables a strong hinting algorithm for rasterization. Only works on FreeType fonts.


light

Enables a light hinting algorithm for rasterization. Only works on FreeType fonts.

Previousglyph_tNextEntities

Last updated 3 months ago

⚙️
✏️
🖼️
™️