Event_t
Add
Name
Type
Description
events.presentQueue:Add(function ()
-- will be called every time game queues a frame for rendering
end);Remove
Name
Type
Description
Last updated
events.presentQueue:Add(function ()
-- will be called every time game queues a frame for rendering
end);Last updated
local function on_present()
if some_condition then
events.presentQueue:Remove(on_present)
end
end
events.presentQueue:Add(on_present)