cs2_weapon_base_gun
Last updated
Last updated
This type represents a CCSWeaponBaseGun
class.
Returns the absolute origin (the one that is used for rendering).
Arguments
None.
Returns
Type
Description
Origin.
Example
Returns the maximal player speed when holding this weapon.
Arguments
None.
Returns
Type
Description
float
Max speed, in UPS.
Example
Returns the current inaccuracy value.
Arguments
Name
Type
Description
mode
Weapon mode.
Returns
Type
Description
float
Inaccuracy value.
Example
Returns the current spread value.
Arguments
Name
Type
Description
mode
Weapon mode.
Returns
Type
Description
float
Inaccuracy value.
Example
Returns the weapon ID.
Arguments
None.
Returns
Type
Description
Weapon ID.
Example
Returns the weapon type.
Arguments
None.
Returns
Type
Description
Weapon type.
Example
Returns the weapon static data.
Arguments
None.
Returns
Type
Description
Weapon data.
Example
Returns true
if this weapon is a firearm.
Arguments
None.
Returns
Type
Description
bool
true
if a firearm.
Example
Returns true
if you can attack with this weapon.
Arguments
None.
Returns
Type
Description
bool
true
if can attack.
Example
Returns true
if this weapon has a secondary attack mode.
Arguments
None.
Returns
Type
Description
bool
true
if has the secondary attack mode.
Example
Returns true
if this weapon has spread (e.g. knives do not have any spread).
Arguments
None.
Returns
Type
Description
bool
true
if has spread.
Example