Lua API
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        • event_t
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        • entity_list_t
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        • observer_mode_t
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        • ⚙️Types
          • ⚙️bits
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      • ⚙️Utils
    • ⚙️Types
      • ⚙️ptr
      • ⚙️ref_holder_t
      • ⚙️vector
      • ⚙️vector4d
      • 🎮veccolor
      • 🎮color
      • 🎮cview_setup
      • 🎮cuser_cmd
      • 🎮game_event_t
    • 🟰Enums
      • 🟰client_frame_stage
      • 🟰input_bit_mask
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  1. API
  2. Instances
  3. Draw
  4. Layer
  5. command

render_mode

This enum is used to toggle rendering modes.

normal

Normal, opaque rendering. All polygons will get filled with color, and texture sampling will be fully supported. This is the default mode to render shapes in layer.


wireframe

Wireframe rendering. This means that the polygons will no longer be filled with color, nor texture sampling will ever work.

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Last updated 3 months ago

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