Lua API
  • 🔎Overview
  • Introduction
    • 🚀Creating scripts
      • 🧠First Steps
      • đŸ–Ĩī¸Adding UI
      • 📚Creating Libraries
  • API
    • 🌐Global Functions
    • âš™ī¸Instances
      • đŸ”ĸMath
      • â˜Žī¸Events
        • event_t
      • 🎮Game
        • global_vars_t
        • cengine_client
          • cnet_chan
        • ccsgo_input
        • cinput_system
        • cgame_ui_funcs
        • ccvar
          • convar
      • đŸ•šī¸Mods
        • events_t
      • âœī¸Draw
        • âš™ī¸Types
          • âš™ī¸rect
          • âš™ī¸vec2
          • âš™ī¸color
          • âš™ī¸accessor
        • đŸ–Ĩī¸Adapter
        • âœī¸Layer
          • outline_mode
          • rounding
          • glow_parts
          • text_params
            • text_alignment
          • shadow_dir
          • command
            • render_mode
        • đŸ–ŧī¸Managed
          • đŸ–ŧī¸texture
            • svg_texture
            • animated_texture
          • đŸ–ŧī¸shader
          • â„ĸī¸font_base
            • font
            • font_gdi
            • glyph_t
            • font_flags
      • 🙋Entities
        • entity_list_t
          • entity_entry_t
        • base_entity
          • schema_accessor_t
          • cs2_weapon_base_gun
          • cs2_player_pawn
          • cs2_player_controller
          • cs2_weapon_base
          • cs2_grenade_projectile
        • ccsweapon_base_vdata
          • cfiring_mode
        • chandle
        • csweapon_mode
        • csweapon_type
        • weapon_id
        • csweapon_category
        • observer_mode_t
      • đŸ–Ĩī¸Gui
        • âš™ī¸Types
          • âš™ī¸bits
          • âš™ī¸control_id
        • context
          • user_t
        • context_input
          • mouse_button
        • notification_system
          • notification
        • control
          • control_type
          • value_param
          • checkbox
          • slider
          • label
          • selectable
          • button
          • color_picker
          • spacer
          • text_input
          • combo_box
          • image
        • container
          • control_container
            • layout
            • group
      • âš™ī¸Utils
    • âš™ī¸Types
      • âš™ī¸ptr
      • âš™ī¸ref_holder_t
      • âš™ī¸vector
      • âš™ī¸vector4d
      • 🎮veccolor
      • 🎮color
      • 🎮cview_setup
      • 🎮cuser_cmd
      • 🎮game_event_t
    • 🟰Enums
      • 🟰client_frame_stage
      • 🟰input_bit_mask
Powered by GitBook

Š 2025 - FATALITY

On this page
Export as PDF
  1. API
  2. Instances
  3. Gui
  4. container

control_container

PreviouscontainerNextlayout

Last updated 3 months ago

This type represents an abstract control with a container.

This type inherits type. All of its base methods and fields are also available in this type.

This type inherits type. All of its base methods and fields are also available in this type.

âš™ī¸
đŸ–Ĩī¸
control
container