Lua API
  • 🔎Overview
  • Introduction
    • 🚀Creating scripts
      • 🧠First Steps
      • 🖥️Adding UI
      • 📚Creating Libraries
  • API
    • 🌐Global Functions
    • ⚙️Instances
      • 🔢Math
      • ☎️Events
        • event_t
      • 🎮Game
        • global_vars_t
        • cengine_client
          • cnet_chan
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        • ccvar
          • convar
      • 🕹️Mods
        • events_t
      • ✏️Draw
        • ⚙️Types
          • ⚙️rect
          • ⚙️vec2
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          • outline_mode
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            • text_alignment
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        • 🖼️Managed
          • 🖼️texture
            • svg_texture
            • animated_texture
          • 🖼️shader
          • ™️font_base
            • font
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            • glyph_t
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      • 🙋Entities
        • entity_list_t
          • entity_entry_t
        • base_entity
          • schema_accessor_t
          • cs2_weapon_base_gun
          • cs2_player_pawn
          • cs2_player_controller
          • cs2_weapon_base
          • cs2_grenade_projectile
        • ccsweapon_base_vdata
          • cfiring_mode
        • chandle
        • csweapon_mode
        • csweapon_type
        • weapon_id
        • csweapon_category
        • observer_mode_t
      • 🖥️Gui
        • ⚙️Types
          • ⚙️bits
          • ⚙️control_id
        • context
          • user_t
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          • mouse_button
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          • notification
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          • control_type
          • value_param
          • checkbox
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          • selectable
          • button
          • color_picker
          • spacer
          • text_input
          • combo_box
          • image
        • container
          • control_container
            • layout
            • group
      • ⚙️Utils
    • ⚙️Types
      • ⚙️ptr
      • ⚙️ref_holder_t
      • ⚙️vector
      • ⚙️vector4d
      • 🎮veccolor
      • 🎮color
      • 🎮cview_setup
      • 🎮cuser_cmd
      • 🎮game_event_t
    • 🟰Enums
      • 🟰client_frame_stage
      • 🟰input_bit_mask
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  1. API

Global Functions

Below is a list of all global functions. By “global”, we mean these functions do not require a preceding namespace - so you can call them directly, unlike other functions.

print

Function

Prints text to game's console.

Arguments

Name
Type
Description

...

...

Values to print in the console.

Example

print('Hello world!', 123); -- prints out "Hello world! 123" to the console


error

Function

Prints an error text to game's console, and shuts down the script. Try to avoid using this function - use it only if an error happens which you can't recover from.

Arguments

Name
Type
Description

text

string

Example

error('Can't recover from this one! Error: ' .. tostring(123));
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