entity_entry_t

Represents an entity entry.

entity

Type: <type>

Entity instance. Type depends on the list you get it from.


had_dataupdate

Type: bool

true if the client had received any updates to this entity at least once.


handle

Type: chandle<type>

Entity's handle. You may store this elsewhere if you need to have global access to an entity.


avatar

Type: texture

Player's profile picture. Will be nil if was yet to be initialized.

Last updated