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© 2025 - FATALITY

On this page
  • __index
  • get_class_name
  • to_weapon_base_gun
  • to_weapon_base
  • to_player_pawn
  • to_player_controller
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  1. API
  2. Instances
  3. Entities

base_entity

This type represents a base game entity.

This type may be returned for any other abstract entity class, but internally will point to the correct type.

__index

Function

Attemps to search for a field in this class.

Arguments

Name

Type

Description

name

string

Field name.

Returns

Type

Description

Accessor instance or pointer accessor instance

Example

local health = player.m_iHealth;
local health = player['m_iHealth']; -- this also works

get_class_name

Function

Returns schema class name.

Returns

Type

Description

string

Name. Returns nil when failed.

Example

local name = entity:get_class_name()

to_weapon_base_gun

Function

Safe-casts the entity to cs2_weapon_base_gun, returns nil if not a weapon_base_gun

Returns

Type

Description

cs2_weapon_base_gun?

Casted entity. Returns nil if the cast failed.

Example

local gun = entity:to_weapon_base_gun()

to_weapon_base

Function

Safe-casts the entity to cs2_weapon_base, returns nil if not a weapon_base

Returns

Type

Description

cs2_weapon_base?

Casted entity. Returns nil if the cast failed.

Example

local wpn = entity:to_weapon_base()

to_player_pawn

Function

Safe-casts the entity to cs2_player_pawn, returns nil if not a player_pawn

Returns

Type

Description

cs2_player_pawn?

Casted entity. Returns nil if the cast failed.

Example

local pawn = entity:to_player_pawn()

to_player_controller

Function

Safe-casts the entity to cs2_player_controller, returns nil if not a player_controller

Returns

Type

Description

cs2_player_controller?

Casted entity. Returns nil if the cast failed.

Example

local controller = entity:to_player_controller()
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