☎️Events
There are a number of events that Fatality provides to use in the API - from various hooks, to in-game events. Each event entry is an object of event_t
. This table documents events to be used by your scripts.
present_queue
Field
Invoked each time the game queues a frame for rendering. This is the only permitted location for drawing on screen.
Arguments
None.
frame_stage_notify
Field
Invoked every time the game progresses onto another frame stage. This event is called before the game handles a new frame stage.
Arguments
render_start_pre
Field
Invoked every time game starts the scene rendering process. This event is called before the game's function runs.
Arguments
None.
render_start_post
Field
Invoked every time game starts scene rendering process. This event is called after the game's function runs.
Arguments
setup_view_pre
Field
Invoked every time the game sets up the view. This event is called before the game's function runs.
Arguments
None.
setup_view_post
Field
Invoked every time the game sets up the view information. This event is called after the game's function runs.
Arguments
None.
override_view
Field
Invoked every time the game internally overrides view information. You are free to change whatever you like in the provided view setup.
Arguments
Name
Type
Description
event
Field
Invoked every time a game event fires.
Arguments
handle_input
Field
Invoked every time the game processes mouse/controller input. This is a good place to alter mouse movement, if needed.
Arguments
input
Field
Invoked every time the GUI processes input.
Arguments
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