client_frame_stage
Contains keys for various frame rendering stages.
undefined
This describes a stage that is not defined. You should realistically never receive this type.
start
Frame build process is starting.
render_start
Frame render process is starting.
net_update_start
Network update process is starting.
net_update_preprocess
Network update is about to be processed by the engine.
net_pre_entity_packet
Incoming entity packets are about to be processed by the game.
net_update_postdataupdate_start
Entity information is about to be updated.
net_update_postdataupdate_end
Entity information is about to finish updating.
net_update_end
Network update process is ending.
net_creation
New entities are about to be created.
render_end
Frame rendering process is ending.
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