Lua API
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        • event_t
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        • events_t
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      • ⚙️Utils
    • ⚙️Types
      • ⚙️ptr
      • ⚙️ref_holder_t
      • ⚙️vector
      • ⚙️vector4d
      • 🎮veccolor
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      • 🎮cview_setup
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      • 🎮game_event_t
    • 🟰Enums
      • 🟰client_frame_stage
      • 🟰input_bit_mask
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  • undefined
  • start
  • render_start
  • net_update_start
  • net_update_preprocess
  • net_pre_entity_packet
  • net_update_postdataupdate_start
  • net_update_postdataupdate_end
  • net_update_end
  • net_creation
  • render_end
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  1. API
  2. Enums

client_frame_stage

Contains keys for various frame rendering stages.

undefined

This describes a stage that is not defined. You should realistically never receive this type.


start

Frame build process is starting.


render_start

Frame render process is starting.


net_update_start

Network update process is starting.


net_update_preprocess

Network update is about to be processed by the engine.


net_pre_entity_packet

Incoming entity packets are about to be processed by the game.


net_update_postdataupdate_start

Entity information is about to be updated.


net_update_postdataupdate_end

Entity information is about to finish updating.


net_update_end

Network update process is ending.


net_creation

New entities are about to be created.


render_end

Frame rendering process is ending.

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Last updated 3 months ago

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