🟰client_frame_stage

Contains keys for various frame rendering stages.

undefined

This describes a stage that is not defined. You should realistically never receive this type.


start

Frame build process is starting.


render_start

Frame render process is starting.


net_update_start

Network update process is starting.


net_update_preprocess

Network update is about to be processed by the engine.


net_pre_entity_packet

Incoming entity packets are about to be processed by the game.


net_update_postdataupdate_start

Entity information is about to be updated.


net_update_postdataupdate_end

Entity information is about to finish updating.


net_update_end

Network update process is ending.


net_creation

New entities are about to be created.


render_end

Frame rendering process is ending.

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