EntityEntry_t

Represents an entity entry.

entity

Field

Type: <type>

Entity instance. Type depends on the list you get it from.


hadDataUpdate

Field

Type: bool

true if the client had received any updates to this entity at least once.


handle

Field

Type: CHandle

Entity's handle. You may store this elsewhere if you need to have global access to an entity.


avatar

Field

Type: Texture

circle-check

Player's profile picture. Will be nil if was yet to be initialized.


visuals

Field

Type: PlayerEntryVisualData

circle-check

Player's ESP information.

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