CPhysicsQueryInterface
Usage: game.physicsQueryInterface:{method}
TraceRay
local ray = Ray_t()
local from = Vector(0, 0, 0)
local to = Vector(100, 100, 100)
local trace = game.physicsQueryInterface:TraceRay(ray, from, to)TraceMovement
TraceGrenade
TraceGrenadeHull
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