Counter control
local Counter = {} do
-- Create the metatable for this control.
Counter.__index = gui.LuaControlProto()
-- Specify any initial data. This is propagated to any LuaControl initialized with this metatable.
Counter.__index.initialData = {
counter = 0
}
-- Override any methods you wish.
function Counter.__index:onRender(contents, scrollbar, mins, maxs)
contents:AddRectFilled(draw.Rect(mins, maxs), draw.color.White())
contents.font = draw.fonts['gui_bold']
contents:AddText(mins + draw.Vec2(5, 5), tostring(self.data.counter), draw.color.Black())
contents.font = nil
end
function Counter.__index:onMouseDown(key)
if key == gui.MouseButton.LEFT then
self.data.counter = self.data.counter + 1
self:LockInput() -- Makes sure you can't drag the menu while clicking.
end
end
function Counter.__index:onMouseUp(key)
if key == gui.MouseButton.LEFT then
self:UnlockInput() -- Makes sure you can drag menu again after clicking.
end
end
function Counter.create(id, initialValue)
local control = gui.LuaControl(id, Counter.__index, draw.Vec2(), draw.Vec2(0, 24)) do
control.sizeToParentW = true -- Resizes the control to the width of the container.
control.data.counter = initialValue or 0
control.margin = draw.Rect(3, 7, 3, 7) -- Default control margin
end
return control
end
end
gui.ctx:find('lua>elements a'):add(Counter.create('counter'))Last updated