🟰ClientFrameStage_t

Contains keys for various frame rendering stages.

UNDEFINED

Field

This describes a stage that is not defined. You should realistically never receive this type.


START

Field

Frame build process is starting.


RENDER_START

Field

Frame render process is starting.


NET_UPDATE_START

Field

Network update process is starting.


NET_UPDATE_PREPROCESS

Field

Network update is about to be processed by the engine.


NET_PRE_ENTITY_PACKET

Field

Incoming entity packets are about to be processed by the game.


NET_UPDATE_POSTDATAUPDATE_START

Field

Entity information is about to be updated.


NET_UPDATE_POSTDATAUPDATE_END

Field

Entity information is about to finish updating.


NET_UPDATE_END

Field

Network update process is ending.


NET_CREATION

Field

New entities are about to be created.


RENDER_END

Field

Frame rendering process is ending.

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